Cameron Currie
Cameron Currie
Thanks for looking into this Lyle! I struggle to find time for these projects nowadays, but it's good to have this info. Shoot me a PR if you have any...
Looks like there are some duplicate commits in here, plus some extraneous files (e.g. https://github.com/pmcculler/OmegaRPG/blob/pgm_tweaks/Patrick). I'll review when I get a chance, though one of us will need to rebase...
Is this reproducible on master (i.e. without the object class patch)? I'll try to test this soon and see if I can figure out what's up. If it's not specific...
Gotcha. I'll see if I can determine if it's a simple fix or not.
174f538 should fix this. The new monster's X and Y position were not being set on the actual monster object, so anything that used it (such as drawing) was broken....
Very good idea!
:+1: sounds great. Feel free to add any data to the save logic that's necessary - definitely not worried about backward compatibility at this point.
Sorry I'm just now getting around to replying. Dynamic NPC/object loading actually is something I'd like to implement at some point. There are a lot of benefits, not least of...
Created #17 for dynamic NPC discussion.
Yes, I need to create an issue for individual Object subclasses. My thinking was along the lines of: Object defines a virtual `use` method that takes various parameters such as...