Results 292 comments of Dannii Willis

Still doesn't work well for some files: ```https://github.com/i7/counterfeit-monkey/releases/download/r11.1/CounterfeitMonkey-11.gblorb``` has a final redirect of ```https://objects.githubusercontent.com/github-production-release-asset-2e65be/56413466/c3b77188-291a-4475-89e9-34d99b8ffbe4?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=releaseassetproduction%2F20250319%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20250319T224139Z&X-Amz-Expires=300&X-Amz-Signature=fd850dd00b448127c1eabe6117bf88753f76e00fd57f41309fef07944b1a503c&X-Amz-SignedHeaders=host&response-content-disposition=attachment%3B filename%3DCounterfeitMonkey-11.gblorb&response-content-type=application%2Foctet-stream``` Maybe instead of looking at URLs it should look at the content-disposition header? Or not...

Only the whitespace is minified, so you could use one of the many CSS beautifiers, such as this one https://codebeautify.org/css-beautify-minif Or you can look at the source files in here,...

There are up to 12 font files, but only half are used depending on whether it's mobile or not. Also most games won't need all weight/italics combinations. So I'm not...

An alternative to preloading the fonts this way would be to just add some HTML that would use the fonts. It could then at least do it in parallel with...

It would be ideal if there was a variable font with narrow widths, so that multiple files wouldn't need to be downloaded. There weren't any when I settled on Iosevka...

Bocfel is big in part because it's C++. If there's another Zcode Glk interpreter I could consider checking if it would work and would be smaller. I'm not sure if...

If you've found 2 bugs with tools/IDEs within the first day, then we should expect there to be more. It seems quite risky.

It's up to the game to output the `>` and it can do so in whatever style it wants. You could also even use stylehints to set the indentation for...

Those games still have 240 globals, some of their globals are just used for other purposes. Indeed there's no way for a storyfile to communicate that it has fewer globals....

It means that some of the globals are also part of the object table. As long as the game itself doesn't try to use the overlap for both it should...