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A simple way to pack and manage texture atlases for libGDX game framework.

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> Please paste the crash log in here (already in your clipboard) and, if possible, provide any information that may help to reproduce the issue. Application Log ``` Version: 4.13.0...

crash report

Version: 4.13.0 OS: Windows 10 10.0 amd64 JRE: 11.0.20 Oracle Corporation GPU: AMD Radeon HD 5450 OpenGL vendor: ATI Technologies Inc. OpenGL version: 4.5.13411 Compatibility Profile Context 15.201.2401.0 [ExtensionModuleRepositoryService] Cached...

crash report

Windows, v4.13 ``` [CliBatchApp] Start processing atlases: cursors [SystemUtils] Recognized system configuration is Windows (x64) Packing is started for "cursors" PackingWriting 512x128: E:\path\cursors.libgdx2.png [text-red]Exception occurred:[] A region with the name...

crash report