Cody Nova
Cody Nova
@dwelch2344 Any chance you can provide a sample data set and/or project? I'm working on some performance improvements to the engine and would love to have a solid test case.
This is waiting on the `typescript` branch for `cannon-es` to be completed EDIT: The initial TS conversion for `[email protected]` is now complete
Make the API types more honest... See https://github.com/react-spring/use-cannon/issues/51#issuecomment-607005331
I would say it is a faux-pas. We would need to guard against users attempting to call functions which don't exist on certain classes to provide a remotely sane dev...
Related to #28
That sounds pretty ideal to me...
This shouldn't work, as shapes that aren't planes should be treated as solid objects by the simulation - this is why boxes tend to be better than planes for faster...
Unfortunately I imagine that would be very difficult, especially since we'd need to allow passing the flag on a per-Body basis
Hey @Splact, sorry for the delayed response. The Cannon Body preStep and postStep methods are deprecated, and it's suggested that you use World events instead. However, we don't currently expose...
We should also add a way to update world props like gravity, tolerance, allowSleep, etc. through the Provider context. I will try to find some time for this soon.