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A Processing library for dome projection.

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Run error: No library found for codeanticode.planetarium Libraries must be installed in a folder named 'libraries' inside the sketchbook folder (see the Preferences window).

![2782](https://user-images.githubusercontent.com/26436062/53463628-6ed9c300-3a15-11e9-9453-624360cb2961.png) I have noticed a strange effect that I haven't been able to track down and solve. In my animations, while I am drawing many lines, there are cases when...

Hello All I Open a WishList for planetarium: - Integration with PeaseyCam or Proscene Possibility to use more cameras - Add differents Immersives surfaces like Cylindrical projection feel free to...

i.e., where the projection doesn't cover 360 degrees but smaller ranges like 210, etc.

enhancement

This is an issue with Processing itself, but wonder if there is a workaround. I would like to export frames at 3072x3072 or 4096x4096 pixels for a DomeMaster, however Processing...

These functions are meant so save the contents of the output window, however, because the way rendering works in the planetarium library (by calling the draw() method several times for...

In order to implement »layered« rendering, i would like to have a _background_ and a _foreground_ `sampler2D` in the shader. When i do this, the compiler complains that i am...

Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.

enhancement

The result in the sketch window seems visually inferior to what should be expected. Tried increasing the `cubemapSize` variable, doesn’t seem to make a difference. Tried setting texture sampling to...