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Import glTF 2.0 in Unreal Engine 4 & 5

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Couple things I noticed on 5.2: * Epic's interchange format plugin and the legacy GLTF importer plugins have to be disabled, otherwise they override the import window. This is problematic...

might save someone time: glTFImporterEdAnimationSequence.cpp ln 79 #if GLTFFORUE_ENGINE_VERSION < 500 #elif GLTFFORUE_ENGINE_VERSION < 502 UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #else IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef...

help wanted
wontfix

I want to import a gltf file with skeleton and animations. Why are there only some static mesh files after importing? ![Weixin Image_20240823183334](https://github.com/user-attachments/assets/212c3f99-e5f1-457c-9463-ccc2c4b65839) ![Weixin Image_20240823183352](https://github.com/user-attachments/assets/b3618641-fcac-4c4c-960e-227506937a03) The gltf model file: [https://sketchfab.com/3d-models/pitlord-animated-blockbench-file-dd6632fe7e1d40d1ae08fe879d8fc319](url)