glTFForUE4
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5.2 build fix
might save someone time:
glTFImporterEdAnimationSequence.cpp ln 79
#if GLTFFORUE_ENGINE_VERSION < 500 #elif GLTFFORUE_ENGINE_VERSION < 502 UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #else IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #endif
Thanks. 👍 @jimsimonz
I will integrate it when UE5.2 is released.
Also, you can pull a request if you want. @jimsimonz