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5.2 build fix

Open jimsimonz opened this issue 2 years ago • 2 comments

might save someone time:

glTFImporterEdAnimationSequence.cpp ln 79

#if GLTFFORUE_ENGINE_VERSION < 500 #elif GLTFFORUE_ENGINE_VERSION < 502 UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #else IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #endif

jimsimonz avatar Mar 23 '23 11:03 jimsimonz

Thanks. 👍 @jimsimonz

I will integrate it when UE5.2 is released.

jixingcn avatar Mar 23 '23 12:03 jixingcn

Also, you can pull a request if you want. @jimsimonz

jixingcn avatar Mar 23 '23 12:03 jixingcn