Code Monad
Code Monad
> See #371 / [gfx-rs/wgpu#687](https://github.com/gfx-rs/wgpu/issues/687) > > tl;dr for now wgpu hardcodes opaque mode, so it needs to be patched. You can use my fork: > > ```toml > [patch.crates-io]...
I've made changes that makes this repo compiles without error. Need some testing tho. Trying to test with my handing ledge nano s now.
> I've made changes that makes this repo compiles without error. Need some testing tho. Trying to test with my handing ledge nano s now. Just noticed I forgot to...
update: it is recommended to move to cryptape's fork: https://github.com/cryptape/ckb-plugin-ledger since the original repo is inactive, and we'll take over the maintenance work
I have a WIP PR to moleculec-go that may help this: https://github.com/driftluo/moleculec-go/pull/7 This PR will help people to get a more generic way to generate type interfaces for realworld usage,...
> The `fish` package was not shipped in AL2, so you were likely getting it from EPEL rather than Amazon Linux. > > It is something we can consider for...
> Could be anything, including the game not having any text but images of text. You can try UnityExplorer to see how the game UI is constructed. I am currently...
I am getting the same issue with you. OutputLog says the game is using TMP 1.4.0, with a japanese font named "lightnovelpopv2"(ラノベPOP v2) so i downloaded [TMP 1.4.0 from github](https://github.com/needle-mirror/com.unity.textmeshpro/releases/tag/1.4.0),...