code-matt
code-matt
Adding file://${response.path} fixes it.
``` { Vibration.vibrate(300); let {data} = event.nativeEvent; console.log(data); }} onPeerConnected={(event) => { Vibration.vibrate(1000); console.log('peer connected!!!'); console.log(event.nativeEvent.peer); }} onPeerDisconnected={(event) => { Vibration.vibrate(1000); console.log('peer disconnected!!!'); console.log(event.nativeEvent.peer); }} onPeerConnecting={(event) => { Vibration.vibrate(1000); console.log('peer...
When I do not supply a material to `new NexusObject` I end up getting the following error: `material.customProgramCacheKey is not a function` if I supply a basic material, it is...
I was wondering if you had any thoughts on this: ``` def login sleep(2) decoded = verify_token(params[:token]) puts(decoded) json_response(firebase_data: decoded) end def verify_token(token) FirebaseIdToken::Signature.verify(token) end ``` ^works ``` def login...
https://gamedevelopment.tutsplus.com/tutorials/creating-smooth-particle-emission-with-sub-frame-interpolation--gamedev-10914 It's useful(required) for smoke trails on rockets and other moderately fast effects. I took a stab at adding it myself and failed miserably. Is this possible to add without...
I am using the pool functionality for some rocket explosions. I was having very weird behavior where sometimes the particles would show up and sometimes not. After much trial and...
I have tried a few different setups including this one for r3f + 8thwall and things are working fine on mobile but useFrame seems to not be working on HMD....