CloudWebRTC
CloudWebRTC
@Sunbreak `flutter-webrtc` supports all desktop on the roadmap. looks like it needs a new patch for `Windows/Linux`. Let me take a deep breath. xD
Awesome, I am already merging PR for [Windows support](https://github.com/flutter-webrtc/flutter-webrtc/pull/688), and I believe that Linux and embedded Linux will be supported soon
You can try downloading this framework add to your project. https://github.com/webrtc-sdk/Specs/releases/tag/92.4515.11
hi, I think we should temporarily remove the intel media SDK code because the code will cause crashes on AMD CPU, the full HW codec support needs to be refactored,...
You need to deploy a turn server because if there is symmetric NAT between different networks, the p2p connection will be not established.
@kNoAPP hey, you can use this branch for testing (review ready), I added bypassVoiceProcessing for plugin initialize, in the loopback sample you can turn off audio 3A, ```` void initRenderers()...
I looked at the audio I/O section of macOS and it seems to be quite different from iOS. still need some time to try to figure it out.
hey, @jrmilholland, I've had a very busy 2+ months, but I'll have time to work on these issues over the next week. This may be due to the fact that...
I'll try to add unprocessed-audio support to macOS this week.
I'm trying to debug libwebrtc and found a solution that seems to be related to the HW codec not being able to create multiple instances.