CloudWebRTC

Results 295 comments of CloudWebRTC

Ah, we probably haven't upgraded `libwebrtc.jar` in the example for a long time. let me check

Since dart-sip-ua relies on webrtc as the media framework, the size of the generated SDP and Invite messages will exceed 1500 (MTU), so it is not suitable for UDP transmission.

can anyone try this branch? https://github.com/livekit/client-sdk-unity/pull/130 preliminary analysis may be that cargo-ndk and r25 and above compile so the .so is broken, but the reason is unknown

Hmm, that's weird, I remember Unity on Android supported 48000 sample rate before this. maybe Unity updated something

Can you capture any logs in the console? It sounds like the system connection is not ready yet, you need to wait for some time and try again

I think this has something to do with transmission interruptions. You can try changing to a faster network, or using a VPN when you are in areas where access to...

The thread should stop when the FrameCryptorTransformer is destroyed https://github.com/webrtc-sdk/webrtc/blob/m125_release/api/crypto/frame_crypto_transformer.cc#L335

you can use `await frameCryptor.dispose();` to release instance. https://github.com/flutter-webrtc/flutter-webrtc/blob/main/lib/src/native/frame_cryptor_impl.dart#L325

Not yet supported, but it can be supported by patching the [webrtc-sdk](https://github.com/webrtc-sdk/webrtc) source code. Currently, flutter-webrtc uses the webrtc source code maintained by the community.

we plan to upgrade webrtc to m135+ in 1-2 months, which will support H265 by default.