CloudWebRTC
CloudWebRTC
Cool !!!, let me take a look and merge it. done!
@tarrencev Maybe we can add `Authentication Handler` at https://github.com/cloudwebrtc/go-protoo/blob/master/server/websocket_server.go#L48? look like this: ```go cfg.WebSocketServerConfig{ .... AuthenticationHandler: func(authinfo interface{}) (bool, error) { ok, err := jwt.AuthCheck(authinfo) return ok, err } }...
> This is using Websockets. > Is the intent of this lib to enable the initial session negotiation over websockets to establish the endpoints over which WebRTC can communicate ?...
Awsome, pion is a great project.
I think UDP cannot support INVITE with SDP whose message size exceeds the MTU, and the offer/answer message generated by the webrtc stack can easily exceed 1500 bytes, so using...
@cgarbacea This PR should be a valid fix. https://github.com/flutter-webrtc/flutter-webrtc/pull/1583 Fixed output to ensure each groupId, and deviceId are valid and avoid using numbers to identify audio devices
是要为每个平台增加 编译项目 的导入吗?例如创建vs2019的工程,逐个导入代码,设置宏
The `Track.GetStats` is not yet exposed, but will be supported soon
Fixed in the latest version
Yeah, we have started investigating how to run the Unity SDK on iOS, and I believe it will be supported soon