CppServer
CppServer copied to clipboard
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
the bug is that send buffer will be reset in sync mode when the main thread is watching _connected flag
build
shit,build is so complicated。i dont want install gil,python3。
Are there some methods like httplib's get_file_value to get the form-data?
In modules\CppCommon\source\system\stack_trace.cpp (line 162-179) Right Code ; for (asection* section = abfd->sections; section != nullptr; section = section->next) { if (found) break; if ((bfd_get_section_flags(abfd, section) & SEC_ALLOC) == 0) continue;...
May I ask if CppServer has a relevant interface to set UDP broadcast mode? I can directly send messages to the broadcast address (192.168.1.255) in Window, and the server receives...
When i use https://github.com/chronoxor/CSharpServer Test With Repeat: 10 Thread/Connect: 100 Message send and echo: 10  On screen - ChatSession never Disposed. (But I try manual call Dispose, and GC.Collect)...
I'm trying to link the static library to my shared library, but it requires that the static library is compile with -fPIC. So, is it possible to add a flag/environment...
Will you add the project to vcpkg list? Thanks!
void WebSocket::PrepareSendFrame(uint8_t opcode, bool mask, const void* buffer, size_t size, int **status**) { // Clear the previous WebSocket send buffer _ws_send_buffer.clear(); // Append WebSocket frame opcode _ws_send_buffer.push_back(opcode); // Append WebSocket...
fatal: repository 'https://github.com/chronoxor/asio.git/' not found