Christopher Crouzet

Results 23 comments of Christopher Crouzet

Hi @markand, thanks for opening this issue! :smile: I agree, that would be great! Although the way that I was hoping to implement that was through this feature described in...

I feel like colorizing only makes sense when we want to log output onto a shell for users to consume in a human-friendly fashion, as a way to inform them...

Hi @default-writer! Rexo will colorize the output using ANSI escape codes (https://en.wikipedia.org/wiki/ANSI_escape_code#Colors) if: - `RXP_LOG_STYLING` is set to `1` https://github.com/christophercrouzet/rexo/blob/ce0ffbd940b9212a5244b2aa69e7def17be96794/include/rexo.h#L609 - `stderr` looks like a shell https://github.com/christophercrouzet/rexo/blob/ce0ffbd940b9212a5244b2aa69e7def17be96794/include/rexo.h#L2917 However, I don't...

Hi @jprnd, no, the node doesn't expose differentiability. But it's something that we might expose later on as a ROP node.

From what I'm gathering in your previous comment, and from what they answered to you [here](https://github.com/taichi-dev/taichi_houdini/issues/19#issuecomment-1313211466), this doesn't look like differentiability to me? To be honest, I'm not sure how...

LOP was created to author/compose USD scenes, which is irrelevant to Warp. Whereas ROP is specifically designed to run processes over a given frame range and eventually write the result...

Thanks @jprnd , I'm well versed in Houdini and am aware of what all the nodes that you mentioned do, so you do not have to worry about the implementation...

Sounds good! Please note that this repository is not officially part of NVIDIA but in the case it will change one day, I will likely not merge any MR here,...

Hi @markand, That definitely would be awesome to have and is actually part of the roadmap (which I still didn't get to since I didn't have a pressing need for...

Hi @default-writer, I'm a bit selective in how I'd like things to be implemented for my personal projects and I enjoy the process so, if this feature were to be...