Cedric Hippmann

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Superseeded by https://github.com/utopia-rise/godot-kotlin-jvm/pull/638

True, still we can implement that once we're there

Closing as answered and we're already tracking the progress of said project.

@Wavesonics We're currently developing that in a fork. Shouldn't be too long until it's ready. But it isn't that easy as you described as `kapt` only works for `jvm` targets....

@Wavesonics Feel free :-) Every help is appreciated.

@StragaSevera We moved our development to https://github.com/utopia-rise/godot-kotlin as this project seems dead from the original maintainer. There we have the support implemented and lots of other cool features. But read...

Yes we currently have an issue with the plugin release. We're working on it. As of now, you can work around that issue by building the plugin once locally so...

One other thing that currently is not correct in the getting started guide: the generateGDNS directory is wrong. It should be: `generateGDNS("${project.rootDir.absolutePath}/../project")` It's fixed in a pull request on our...

@mdvarga Gradle plugin is now available. The wrong documentation remains until we submit a PR for that. You have to add `maven("https://dl.bintray.com/utopia-rise/kotlin-godot")` to the `repositories` block. So the build file...

> fwiw, compiling locally requires XCode 11. I am stuck on High Sierra. @lassem Could you please make a new issue for it? so we can track it separately as...