Cedric Hippmann

Results 134 comments of Cedric Hippmann

As a side note which was already mentioned on discord: We do not use reflection at all, nor should we. We're using KSP a kotlin compiler plugin to analyze the...

For user defined signals we already have an IDE check for that case. But i think we just forgot the api defined signals. Do you mind opening a separate issue...

What i meant by being the minority, is that many users already complained about that fact. While i strongly share your opinion @piiertho i still think having a more lenient...

hmm interesting idea indeed. Pluggable entry registrators. I kinda like that idea. This could be developed separately and independently from our main project. We would just need a check in...

> I'm not up for that feature being an external plugin. It seems core enough for me. And like the Cedric said, maintaining it is just a matter of a...

And by writing "separate" i mean as a separate module in our project. Not necessarily as a separate project itself.

Before we get lost in the details on how something like this could look like, I first wanted to verify that a plugin approach would work (as for me personally,...

After some discussions in our internal discord channel it seems i misunderstood the direction this discussion was taking, so I want to rephrase my opinion and suggestion: - I suggest...

It would but not by an amount i would consider a technical "limitation" or a problem. Apart from the editor being possibly bloated with unwanted classes i do not see...

So i guess we could agree on the following rule set then?: Auto registration (if the class is manually registered): - overridden functions from the godot api - signals (they...