cgsdev0
cgsdev0
@brimonk added a better description; this is to add UI for picking emojis
something like this: ```css form button { width: 32px; height: 32px; position: absolute; right: 74px; bottom: 77px; border-radius: 64px; } form button::before { content: '😀'; } ```
I think i have some changes to the Makefile of the vendored version (plus submodules are annoying) we do already have a submodule for prometheus tho, so I'm not opposed...
found the commit where I butchered the uSockets Makefile: https://github.com/cgsdev0/rollycubes/commit/24c802ffa536e1e0ad9bdc9ab034e57050b81aa7#diff-a394cdbce2b3f26c1dbac8b131f98ed08a929ee74c325f5b30e5450e060a3c28
other sound effect ideas: - valorant style 'kill streak' sounds for doubles (increasing pitch if you get consecutive doubles)
i'm observing a similar issue using Godot 4.4 what version are you on @Temptica ? my naive assumption is that the receiver is not being released properly, and after a...
i've tried ensuring the receiver gets released, but i'm still running into the same issue. sometimes it even locks up my whole display driver, and i have to reboot (or...
@erodozer thanks for the reply! I noticed the same, but even with forcing everything to be torn down properly, I was still getting weird display driver crashes every few runs...
i think this might be simpler using the [`texture_copy`](https://docs.godotengine.org/en/latest/classes/class_renderingdevice.html#class-renderingdevice-method-texture-copy) method from `RenderingDevice`, but i haven't tinkered with that yet after doing some experimentation, it's actually possible to off-load the slow...
> I have used lots of Rails and Jekyll sites for many years and now I was just looking for a simpler and faster framework built in a familiar environment...