Björn Ritzl
Björn Ritzl
Are you testing with the code on `main` or are you using the latest release? The 3.0.3 version [does not contain the fix](https://github.com/heroiclabs/nakama-defold/commit/f0714135247f2373c062caf5872dbfb761450ed0) for this issue
> I'm testing the latest release, that explains it then, thanks. I've requested a new release which includes the fix. https://github.com/heroiclabs/nakama-defold/pull/61
@ufgo which version of the Nakama client are you using? The fact that you don't see the print() indicates that something crashes in the coroutine, but for some reason the...
> but for some reason the error is not shown (I'll look into this) Ah, logging is silent by default. Enable logging by doing this: ``` local log = require...
Can you share a minimal repro case so that I can take a look?
Closing due to inactivity. I was also not able to repro any problem myself.
I'm looking into it. We prebuild the spine lib per platform, and we have a much more convenient pipeline to do so now than what can currently be seen in...
@badlogic there's now a `utils/build_libs.sh`: https://github.com/defold/extension-spine/tree/main/utils This script needs a version of our command line tools (bob.jar, download from here: https://github.com/defold/defold/releases/tag/1.8.0). It will automatically rebuild the spine-c code into libraries...
@SalavatR Thank you for the contribution. Is this PR connected to an open issue? If not, could you please provide a description of the PR and what it solves (more...
> We have many spine models and run animations from code, extension spams to log `ERROR:SPINEEXT: No animation '' found`, on scene loading, i think it's not useful And this...