Björn Ritzl

Results 584 comments of Björn Ritzl
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We need to know more about the packaging of SDKs since it seems like some SDKs are missing.

@ekkl we removed this option a while back. Did you find it mentioned in the documentation?

DECISION: We currently don't have the resources to develop and maintain a debugger that can achieve this. Perhaps there are external tools that allows this (native+lua debugging)?

Configurable: * from Preferences window in editor * from arguments to bob * from environment variable

Is there a log file or something that is produced by the game which trigger a resource sync?

DECISION: Add an extension mechanism for this. Also used for shader validation. https://github.com/defold/defold/issues/6896

Progress: https://twitter.com/defold/status/1587106463935332352

``` com.google.protobuf.AbstractMessage$Builder.newUninitializedMessageException.class com.google.protobuf.UninitializedMessageException: Message missing required fields: input at com.google.protobuf.AbstractMessage$Builder.newUninitializedMessageException(AbstractMessage.java:475) at com.dynamo.input.proto.Input$KeyTrigger$Builder.build(Input.java:6526) at com.dynamo.input.proto.Input$KeyTrigger$Builder.build(Input.java:6469) at editor.protobuf$pb_builder_raw$builder_fn.invoke(protobuf.clj:424) at clojure.core$mapv$fn.invoke(core.clj:6912) at clojure.lang.PersistentVector.reduce(PersistentVector.java:343) at clojure.core$reduce.invokeStatic(core.clj:6827) at clojure.core$mapv.invokeStatic(core.clj:6903) at clojure.core$mapv.invoke(core.clj:6903) at clojure.core$partial$fn.invoke(core.clj:2624) at editor.protobuf$pb_builder_raw$fn$fn.invoke(protobuf.clj:415)...

@hapass I don't know yet how this will work. We'd need to design the solution and look at best practices (how does other games engines solve this?). It should be...

@spritefullake I'm afraid no work has been done on RTL support yet. > There are also [these suggestions](https://forum.defold.com/t/android-app-development/64542/2). Are there any working examples of integrating these libraries? I believe each...