Bryan Leung
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Bryan Leung
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For godot 4 is it `editor_settings-4.tres`? I am having some difficulty on the CI to have godot recognize the sdk path. I guess my question isn't specifically for this repo...
Try downloading the xdebug chrome extension. Activate it in Chrome and then start debugging session in ST3. Works like a charm for me.
As @devth said it seems to revert even with amplify pull / push, so the best for now is to override.