Rafael Garcia

Results 18 comments of Rafael Garcia

A detailed review has been published by the Game From Scratch site: http://www.gamefromscratch.com/post/2015/11/30/A-Closer-Look-At-The-Bladecoder-Adventure-Engine.aspx

Multilanguage is fully implemented. You can look at the 'venus' project that is translated in English and Spanish. For each chapter, you have a .properties file with all the texts...

I created a forum to create a community around the engine. A place where users can ask for support, features, share ideas, etc... https://groups.google.com/forum/#!forum/bladecoder-adventure-engine

Hi Frank, Currently only desktop, android and IOS are working properly. HTML needs some work. The main problem with HTML is that freetype library is not supported. We need to...

Yes, still a pending task... I don't see it working this year at least someone helps me...I have to release a game and then add LUA and Ink support...and maybe...

I think it is a problem with the name of the image: black+fade2.png, try to change the name of this image before generate the atlas to something that doesn't contains...

@IFcoltransG I like the way you propose to support threadsafe through a feature. I started to implement it in [this branch](https://github.com/bladecoder/blade-ink-rs/tree/threadsafe) and I realized it is not as easy as...

Of course you can use Ink inside your libgdx project, just include the blade-ink dependency in your core/build.gradle and start using blade-ink. You can explore the code of this repo...