cyclopsLevelBuilder
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Feature: Default placement on major plane
Would be nice if when placing the first block down, it would place it at Y=0, instead of an arbitrary position away from the camera. To hard to determine were the first block will place, and would prevent the need to move back to an origin/desired locaiton.
Also when creating blocks in 2D (orthographic), have origin at X/Y/Z=0 (depending on the view) and default to 1 block "height". Currently it placed block very far away, and makes the resulting block EXTREMEMLY long haha.
One problem with this is that if the camera is not near the origin, the block is going to be places very far away and possibly off screen. Same for orthographic view if the plane is behind the camera. Maybe the draw distance could be shortened, though.
I'd actually not considered creating blocks in orthographic view before. That might require a completely different tool.
Second that, currently the first block is always off the origin (the default plane should be x-z if there is no block under ray) also when im using prism to create for example some cliffs the scale is always messed up.