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Ok, thanks for pointing me in the right direction. I think page 10 of this document http://sa10.idav.ucdavis.edu/docs/sa10-dg-opencl-gl-interop.pdf gets into how to do this OpenGL-OpenCL interop on a mac. It looks...

Hi so what I decided to do was modify @acowley's CLUtil package to include TextureObject parameters and I included an example program that uses SDL to display his QuasiCrystal kernel...

Cool, I just pushed a version that does that.

Something I noticed is that this only runs on the CPU so far. If you change [line 170 in my example program](https://github.com/biglambda/CLUtil/blob/eeb2d4725e91fb9ec86b9767ee3d1f8a995086a3/examples/TestCLGL.hs#L170) from: `clState

Ok, I'm having trouble giving you a good recommendation here. I was in fact expecting the first option because in my case most of the development happens on the Haskell...

I mean I think if you can make it work or explain the issue well, that's useful.

Sorry for the delay. Attempting to go through the tutorial and so far when I get to the build after setting up runNSApplication. I get the following: biglambda$ stack build...

Sorry for this, I'm pretty new to XCode, I haven't been able to build the framework, getting some strange errors in XCode: -- file:///Users/biglambda/Software/crux/xcode/.DS_Store: warning: Missing file: /Users/biglambda/Software/crux/xcode/.DS_Store is missing...

That doesn't seem to solve the "PBXCp build/Crux ... No such file or directory" error. It says in the tutorial to make SwiftAppLibrary the only target of AppDelegate.swift and MainMenu.xib....

Ok the library builds properly but the app still gives: Unable to run command 'PBXCp Crux.app' - this target might include its own product. Unable to run command 'ValidateEmbeddedBinary Crux.app'...