Andy Baker
Andy Baker
Also - is WASM multithreaded? If you're giving up on multithreading, is there any guarantee it won't have a performance penalty on all other platforms compared to Burst/Jobs code? I...
I guess my only other concern is that this means runtime conversion of splats is permanently off the table. I was a little dismayed to see functionality being moved to...
OpenUPM
I'm with @hybridherbst on this and I'm citing Postel's Law in support. > This is not part of the core design philosophy for glTF which is to be a final-mile...
Ah! Thanks loads. That will really help. I'm working on my own procedural mesh library: https://github.com/IxxyXR/polyhydra-core I'm also a developer on Open Brush so we have a shared in interest...
Hi. I did a quick hacky fork that uses the BlockadeLabs API to generate depth maps as well: https://github.com/IxxyXR/genesis
Just thinking some more about this. BlockadeLabs API now supports generating depth maps which simplifies things. With regard to rendering depth - have you thought about doing something at the...
I must admit I don't have the time or inclination to attempt to implement the fragment shader idea. Your gut feeling combined with the empirical evidence (why is nobody else...
I'm slightly puzzled. There's two similar features: 1. A "Save selected strokes to Media Library" button that is part of the experimental mode but only on PC (it used the...
(Hi - I replied on Discord but copying here also) Do you mean the HTTP API? It should work fine. What happens when you try it?