Andrew Lewis
Andrew Lewis
> In theory, sending one i-frame to the decoder is enough to receive onRenderedFirstFrame. > But maybe MediaCodec or Renderer has some internal buffering and requires mulptiple frames to display...
To add to @AquilesCanta's suggestion about decoding via extensions, #2509 discusses rendering videos with an alpha channel using the vp9 extension. I think it's still the case that Android platform...
Just to check we are seeing the same thing, I tried playing the stream with alpha on a Pixel 4a and saw jagged green edges around the edges of the...
It seems that on an iOS device there are still green pixels on the boundary but the background UI does show through the video beyond them (thanks to @claincly for...
> @andrewlewis ah. So you were able to see this on iOS with the background UI showing, but on Android you just got a solid color? Right, I wasn't able...
@tonihei Please could you take a look at this?
@rehmanmuradali This issue relates to MPEG-TS specifically. I've replied to your question on #5909. Please don't cross-post.
I'm assuming the input media is HDR (probably HLG given this is a Sony device), but please let me know if that's wrong. I think what's going on is: -...
Sorry for the delay. When configuring the HDR color space on the `EGLSurface` did you also scale the output values to match the PQ transfer function? Also, side note, it's...
We don't have sample code for this yet, but we will almost certainly add similar code using that GL extension probably in early 2023 (we are planning to support applying...