Alexander Monakov

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OK, thanks. The reason it doesn't work as intended is that the glapi symbol clash is, in fact, a problem, and `fglrx_dri.so` ends up using Mesa's glapi functions instead of...

Apparently nobody is working on this. Why are you interested in getting the fglrx/primus combo working, is the official approach that involves restarting the X server not satisfactory?

Well. Try this: binary patching fglrx's libraries to sidestep the symbol clash issue: ``` bash #!/bin/bash for tfile in `find /usr -name fglrx-libGL.so.1.2 -o -name fglrx_dri.so`; do echo "Backing up...

Can you show logs with `vblank_mode=0 PRIMUS_VERBOSE=2` for both glxgears and Valley?

Does `PRIMUS_SYNC=1` improve things?

Did you reapply the patch after updating? You must have had it before.

Can you add "native" and "official offloading" fps figures for comparison? Among the above, gimark would be most interesting. What about games, as I understand, fluidity on Xonotic is not...

Unfortunately, SDL uses `glXChooseVisual` to setup multi-sampling AA. Unlike GLXFBConfigs, X Visuals can be used outside of the GLX implementation (to actually create the window via Xlib), and therefore primus...

@karolherbst, I don't see practical value in that. Suppose max Mesa MSAA is 4x and max nVidia MSAA is 16x. If the application asks for 2x or 4x MSAA, it...