Alecio Furanze (Ale)
Alecio Furanze (Ale)
Complete RUDP Client/Server: f69c7122e4ee0e32ee7b7b7837669fe3d6b7520c TODO: - *HTTP Enctype detector and parser - V4 Documention
v4 Already prepared to Unity Asset Store: https://github.com/alec1o/Netly/tree/dev/static/Unity%20Asset%20Store
https://github.com/alec1o/Netly/issues/63 Now I'm creating new demo code on docs, and after that I'll make project demo to Unity Asset Store, but the source code is already for production.
Version 4.0.0 of netly API is available on https://netly.docs.kezero.com
Bro, IpAddress.Any needs permition on a lot of OS like: - Windows (needs administrator access on terminal or program) - Linux and Macos (needs sudo access on terminal or program)...
Netly 3 use Socket.Accept (Sync over thread): https://github.com/alec1o/Netly/blob/v3.1.0/src/Tcp/TcpServers.cs#L106-L122 Netly 4 ise Socket.BeginAccept (Async): https://github.com/alec1o/Netly/blob/v4.0.0/src/tcp/partials/TCP.ServerTo.cs#L198-L274 I think by the way, I'll update Netly 4 to use (Sync over thread instead of...
I found the problem, is like what you told. soo I'm confused about the what parallelism way should I use. Thread is best for client connection and server connection, but...
👋 I'm I moved my sockets to be async by using `Socket.ReceiveAsync`. But now I'm trying to use single thread on server-side to handle this async operation. all async operation...
Yes! I have: - Android (12); - Windows (11); - MacBook Pro Mid 2012 (Catalina); - ❌ but no one, iOS (I'll ask you to test on iOS 👍 )
Fixed: f386106