Alecio Furanze (Ale)

Results 41 comments of Alecio Furanze (Ale)

```cs void Start() { var client = new HTTP.Client(); client.On.Open(response => { _audioBytes = response.Body.Binary; //_audioBytes That's right int channels = 1; audioSource.clip = AudioClip.Create("MyClip", _audioBytes.Length / channels / 2,...

And dont forget about 'MainThread' of unity to enable you modify unity utils on Netly callback. > I understand, it requires synchronization, not asynchrony Yes exactly, Netly is async first...

> In the end, I realized that it needed to be scheduled to the main thread [UnityMainThreadDispatcher:](https://github.com/PimDeWitte/UnityMainThreadDispatcher/tree/master) > > ``` > void Start() > { > var client = new...

Netly have own main thread. is simple to implement. remove UnityMainThreadDispatcher use like this. ```cs using UnityEngine; public class NetlyMainThread: MonoBehaviour { public void Start() { NetlyEnvironment.MainThread.IsAutomatic = false; }...

Okay. I just mean: Netly have support of custom thread only need use to use 'NetlyEnvironment.MainThread.IsAutomatic = false' to use custom thread to dispatch, 'NetlyEnvironment.MainThread.Dispatch' call in any unity update...

Netly HTTP.WebSocket (client) support https encrypted connection but HTTP.Server (websocket) server don't allow https connection, it's because is based with dotnet Http listener (don't allow https connection) Read more about...

I'll add websocket examples on README. Ihad forgotten to update the readme... I had not put because all those still in development stage, and current branch is dev. Netly 3.x.x...

Thank you a lot, you made me motivated 🤱🏽 like my mother 🥹 Now I'll release this version in May or June. > About websocket client and http client the...

##### Commit: f83e125dd4c6fb44d20d29a69e40fa4956e9a022 ##### Readme preview: https://github.com/alec1o/Netly/tree/f83e125dd4c6fb44d20d29a69e40fa4956e9a022 ##### Note: I decided to add an example of how the library will be used after the release of version 4, the example...

> Unable to call websocket in Unity Hello, I understand that version 3.1.0 does not support WebSocket, HTTP, or RUDP. Version 4, which is currently in development, will include these...