Aga
Aga
Hi, we will try to get some repo example for you soon. All our iOS devices that we have been able to repro this issue were on iOS 15.5.
Hi, I have been able to prepare repro example. Here is the flow we use: ``` using System; using System.IO; using System.Threading; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using Firebase; using Firebase.Auth;...
Ah right, I'm using UniTask package from https://github.com/Cysharp/UniTask. You need to add to manifest.json `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.3.1"`
@paulinon Hi, any update on the issue? We have updated the project to firebase 9.3.0, and the issue still persists.
The issue still persists, but we just stopped using `GetFileAsync`, and instead, we use `GetDownloadUrlAsync` to fetch url, and then manually download the file to `Application.persistentDataPath` via `UnityWebRequest`
Endpoints for fetching the required textures: - https://api.decentraland.org/v1/estatemap.png - https://api.decentraland.org/v1/minimap.png
After discussing with @menduz and @AjimenezDCL we agreed to start working on RFC to move loading controll to Unity side and define conditions for new messages on kernel side.
[RFC](https://github.com/decentraland/adr/pull/75) started for agreeing on next steps
The tutorial at current state will be removed, and replaced with new onboarding.
Hi, I have quickly tested the branch, and the resolution settings and rendering scale are not updated. The rendering scale can be set up with other values that 0.5 and...