Kai Yan
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                                        repositories owned by
                                        
                                
                                            Kai Yan
                                        
                                    UE4_GPGPU_flocking
                            
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                    Doing flocking/Boids in UE4 using GPGPU
Unity3D_PBR_Path_Tracer
                            
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                    Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.