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Python frontend with a C++ backend for managing Criware formats.

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**NOTE:** This issue has been fixed. Only one issue remains for *Style Savvy: Styling Star*. See my next post for more info. As this tool seems to be more up...

Regardless of specifying loop points or not in .WAV via SMPL chunk, the resulting ADX won't loop on Dreamcast.

USMs can have multiple HCA tracks each with different sample rates (for example the lunar silver star remastered opening cutscene has japanese audio at 22.05KHz and english audio at 48KHz)....

Audio header padding is now correctly applied. Without the change taking an existing USM with VP9 + HCA and simply extracting and rebuilding would yield a USM that would throw...

Hello. Edit: using "mode=1" now works on my game, but unsure if the "header" or ETOC are "properly" done. Strange, because on the "wiki" page the mode 2 include the...

This tool supports generating hca files of version 2.0. Do you know any tool that supports hca files of version 1.0? Thanks

The code only supports exporting audio files with the file name fileIndex. In batch operations, the previous file will be overwritten. This can be avoided by passing in the optional...

**ATTENTION:** Massive API breaking changes ahead. Merge at discretion! --- This PR introduces the following new features (excerpt from README) NOTE: Most if not all features here are verified through...