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Fix audio header padding

Open Mikewando opened this issue 7 months ago • 0 comments

Audio header padding is now correctly applied.

Without the change taking an existing USM with VP9 + HCA and simply extracting and rebuilding would yield a USM that would throw an error when calling get_metadata(). With the change the same process yields a successfully parsed USM. This also gets audio playing in game instead of hanging on a black screen.

Mikewando avatar Apr 19 '25 18:04 Mikewando