Xeverous

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> [The graph] Im looking forward to that. This could be a separate project on it's own... It could significantly help in figuring out order of lessons but I really...

@Polo123456789 do you have any idea when to explain RAII? I get conflict of interests: - RAII naturally feels it should be in classes chapter but explanations basically seem to...

They aren't inherently bad but they are inherently complex. Reasons listed in [Kate Gregory - Stop teaching C](https://www.youtube.com/watch?v=YnWhqhNdYyk) talk: - At early states, beginners are still learning to remember the...

> I would disagree, because I think at that point they are ready to learn about them but, at the end is your project. Ready does not mean optimal for....

I have hit a somewhat dead end in ordering and it's really hard to write pages without knowing what can be assumed that the reader knows. The current plan is...

Writing now a year later, the project has got significant progress. The current order of chapters in the core tutorial is: - 01 - start (optional knowledge like binary system,...

After looking at the talk again (specifically 25:39 - 29:27), it's clear that polymorphism can be done before pointers and all the RAII stuff.

Adding more information: I have boost compiled and installed with the compiler, I have no sources or the boost repository so would like a solution that does not involve building...

Then https://cliutils.gitlab.io/modern-cmake/ is a good start. CMake had similar overheaul as C++ and so there is "old CMake" (=3.0, based on tagrets and properties). With modern CMake you no longer...

I don't think OpenGL + native widgets is a good combo. If you want canvas, that basically means you might aswell want to have custom widgets. Libraries like [elements](https://github.com/cycfi/elements) might...