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OpenGL support

Open nickreserved opened this issue 5 years ago • 2 comments

It would be very nice, if you support OpenGL canvas widget.

A number of comments: Keep up the good work! I like native widgets. Better find 2-3 co-programmers. One man show has small probability to lead to success story.

nickreserved avatar Jan 29 '20 20:01 nickreserved

I don't think OpenGL + native widgets is a good combo. If you want canvas, that basically means you might aswell want to have custom widgets. Libraries like elements might suit you more then. Boost UI is mostly a modern C++ wrapper around wxWidgets so I don't think you will get significantly more functionality than the underlying library.

Xeverous avatar Jan 29 '20 21:01 Xeverous

Nice idea. OpenGL can draw 2D graphics faster (using GPU) and it supports 3D graphics. wxWidgets supports OpenGL. Elements is a Cairo based library with small widgets subset that doesn't support native widgets, but it also supports modern C++. Both Elements and Boost.UI canvases inspired by HTML5 Canvas API.

kosenko avatar Jan 30 '20 05:01 kosenko