Urada
Urada
Hi mia, I know it's been a long time, but have you solved the input method problem? And I think you may need imm instead of ime. ime is an...
> * [IME input glfw/glfw#41](https://github.com/glfw/glfw/issues/41) > * [Add IME support for each platform glfw/glfw#2130](https://github.com/glfw/glfw/pull/2130) Thanks a lot! This turned out to be supported in glfw. I'll look into it later....
> @jdeokkim @UradaSources It seems those changes are not merged yet but I reopen this issue to keep track of it. I took a quick look at the glfw api...
When selecting the executable file of godot, you cannot select the _console version, otherwise the breakpoint cannot be hit.
this problem can be solved by using a non-blocking version for the main function of idf style: ```c++ #define SENCOOND2MS(sencond) (std::uint64_t)(sencond * 1000); extern "C" void app_main(void) { initArduino(); log_i("start2");...
I fixed the project temporarily by manually modifying the dsl yaml to remove some problematic nodes, but I think dify still needs to solve the problem of incorrect configuration being...
Strange, it suddenly worked. I don't know what I did. I just copied a nvToolsExt64_1.dll to CUDA\v12.6\lib\x64, but I don't understand why this makes find_package successful