TwistedTwigleg

Results 9 comments of TwistedTwigleg

Adding it to the demos is fine with me :+1:

Thanks @fire! I adjusted the roadmap to add Godot 4 support and will be sure to let you guys know if I need any help 👍

Hi Alessandro! The issue appears to be in the [get_std_string_from_godot_string](https://github.com/TwistedTwigleg/Godot_BacktraceModule/blob/main/modules/crashpad/crashpad.cpp#L200-L206) function, if I am reading the error correctly. Based on the error log, I think the issue is that calling...

I'm not sure right off, but based on the error, I think the issue might be that the Crashpad library is being linked dynamically instead of statically. Was Crashpad compiled...

So, I've been looking into the issue with Visual Studio 2019 and have been able to successfully compile when compiling from the Visual Studio Command-line instead of the generated Visual...

Okay, I fixed the issue and got a working compile on 32 bit Windows and 64 bit Windows! There was a small issue with compiling on Windows that I missed,...

Sure! I will upload both the 32-bit and 64-bit builds to Google Drive and link to them here, I just need to get to my Windows desktop to get the...

Here's the Google Drive link: [Link](https://drive.google.com/file/d/1ThAYqcLk7YUj4Zfz83DwcZzre5N7ktXk/view?usp=sharing) It includes the executable for 32-bit and 64-bit, as well as the debug symbols that are automatically generated. I think you will still need...

While working on a prototype project, I found a potential workaround: * Disable/Delete the CollisionShape node that uses the BoxShape. * Select the `MeshInstance` node and from the Mesh drop...