Todilo
Todilo
> You need to traverse all scene nodes and get MeshGeometry3D from MeshNode. > Then you need to implement your own algorithm to find overlapping vertices from geometries. Any tips...
> Are you trying to display overlapping vertices only? Or need to be read back by CPU? So I would like 1 to find the collission(1 mesh is static the...
> Are you trying to display overlapping vertices only? Or need to be read back by CPU? I have tried figuring out the Octree implementation but most methods seem to...
> Are you trying to display overlapping vertices only? Or need to be read back by CPU? What if I only needed to find overlapping vertices. So somehow only use...
> You can write your own post effects shader and use stencil buffer to check overlapping. Or you can simply use x-ray Post effects to show the overlapping area. Thanks....
  So both object are transparent. The red object is partially inside the yellow one. Whatever part of the red object that is inside the yellow should have its...
> Don't put `@storybook/addon-actions` into addons array, just create `preview.js` and import it. It's work for me (storybook v6.2.9). > > ```js > // .storybook/main.js > addons: [ > '@storybook/addon-links',...
In order to test this I am running the example **WebRTCTestPatternServer** . I changed it so it uses STUN server private const string STUN_URL = "stun:stun.l.google.com:19302"; On connection the log...
I think I have misunderstood how SDP ansers and new ice-candidates work. I based my code around the WebRTCTestPatternRest . That example seem to only send an answer which will...
@ChristopheI I have the same problem and I made a simple example to showcase this: https://github.com/Todilo/sipsorcery/tree/Problem_changing_aspect_ratio basically I have 2 byte array in the same video source. On a 5...