Caleb Cornett

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I can't reproduce this in a minimal sample project on Windows 10 with the latest fnalibs. This has most likely been fixed by SDL at some point over the past...

Updated PS5 with the ABI change (it wasn’t using that parameter anyway) so this is good to go on that front.

Based on https://github.com/libsdl-org/SDL/issues/11333 it looks like SDL_GPU needs iOS/tvOS 13.0 or above. Any earlier than that and we have to query support for support queries (`'supportsFamily:' is only available on...

"Basic shader effects" can mean a lot of different things. The repo already has a bunch of shaders for different purposes. Was there something specific you had in mind?

In order to use shaders, you'll need to migrate from SDL_Render to the GPU API. As FunByJohn said, you can see what that might look like in some of the...