StateException
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StateException
I also noticed this. As I understand it, the logic is embedded in the ensureRunningOnSameThread code located in the PacketUtils class. ``` gamePacketListener.player.getBukkitEntity().taskScheduler.schedule( (net.minecraft.server.level.ServerPlayer player) -> { run.run(); }, null,...
> The earliest you can schedule a task on an entity is for the task to run the next time the entity ticks. You can't perform the operation immediately because...