Dave Green
Dave Green
> I won't answer all your questions tonight because i'm extremely tired, and also because i haven't updated this PR with most recent changes No worries, take your time 👍(and...
> i haven't updated this PR with most recent changes (that you can explore in this alternative branch : https://github.com/SuperUserNameMan/raylib/tree/2024-07-13-WIP-SetFrameBuffer-fix) Your changes look awesome and it is much cleaner than...
I have tested your [branch](https://github.com/SuperUserNameMan/raylib/tree/2024-07-13-WIP-SetFrameBuffer-fix) on macOS. I have tested it with a 4k monitor. (I will test the PR changes next.) I have tested it with highDpi flag enabled...
> **edit** there will be so much more features to test afterward ... like the stereo/VR rendering, render to texture, gesture scaling, etc .... X-( It is more clear to...
> As `glfwWindowHint()` is set once for all before window creation, and as we allow to toggle between different fulls screen modes, we should default to `GL_FALSE` and let the...
I have tested the code from this PR on macOS as well and it suffers from the same problem that everytime I exit borderless fullscreen or fullscreen the screen size...
I have just tested the 5.0 release of raylib and it works fine as well, no issue with the fullscreen.
Thanks for the detailed information :) I am curious why Begin/EndTextureMode cause this and why they only cause it in the raylib cs bindings? (and not raylib or raylib cslo)
I just tested it with raylib cs 7.0.1 and the problem seems to be fixed. It now looks correct when entering fullscreen with and without `Begin/EndTextureMode()` :) I have not...