Slashscreen
Slashscreen
Fair point, perhaps I was mistaken. Playdate's embedded Lua only uses the `import` keyword, not `require`. Right now I've been trying to do this with macros, but since Playdate doesn't...
@chrsm Macros would work, but what about import from and import as?
Sorry, I'm confused... how do I await a signal if no signals are sent, since the main game loop isn't running? I have a tree of nodes I've built in-script...
For now, I've built my own gemfile and used it locally, although that's hardly useful for people who want to run your project yourself. If you don't know how, it's...
What more needs to be done for this?
Okay, I'm getting closer. Now I'm getting: ``` Failed to run vcvarsall. stderr: The system cannot find the path specified. ``` I'm, not entirely sure what file it's referring to....
Ok, turns out I hadn't installed visual studio redist properly. Sorry to keep bothering, but now when I try building, it gives me a Lot of panic about LLVM while...
Oh, I'm sorry. I must have misunderstood. I followed all the steps, but I wasnt using Visual Studio, but instead Vim and VSCode.
I have Visual Studio build tools 16.11.8. I used both Powershell and the built in terminal for VSCode, which is also powershell.
Ran into this issue on 4.0.1 Mono Win10. ``` E 0:00:00:0731 setup_local_to_scene: Condition "proxy.is_valid()" is true. scene/main/viewport.cpp:89 @ setup_local_to_scene() ``` Setting it from code did help, although my viewport is...