Screwtapello

Results 285 comments of Screwtapello

> A method that both concatenates a path or completely replaces the existing one based on the input ... when did one ever have that use-case? I'd expect that to...

The idea of interpreting ANSI codes alarms me for a number of reasons: - The number of potential ANSI codes somebody might conceivably want to send is [very large](http://invisible-island.net/xterm/ctlseqs/ctlseqs.html), and...

> For the issue with hostile escape sequence injection, any utf-8 sanitized text will not contain escape sequences. I think you're talking about [C1 control codes](https://en.wikipedia.org/wiki/C0_and_C1_control_codes#C1_set), which overlap with UTF-8...

Whatever system is in place for generating manpages, I hope it will be possible for a crate to include a handwritten manpage instead. Tools that convert other formats into manpages...

We may also want separate sets of values for the simple and complex UIs, separate from the emulation cores. In particular, the simple UI should follow the Pareto 80/20 rule,...

I would love to have automatic controller configuration in byuu and bsnes, and maybe even in higan. Thank you very much for sorting out this database of which games would...

#6 is a good example of the kind of UI weirdness I don't think we have the time or energy to fix. I'm sure there'll be more examples sooner or...

> Is there an entry point in higan to hand it an SDL frame to render to? I literally have no idea. This is exactly why I'm hoping somebody will...

The other part of the problem is detecting relative versus absolute paths. For instance, `c:/foo` is an absolute path on Windows but a relative path on POSIX, while `/foo` is...

> Naively, you might check if the second character is a `:`. A counter-example: the relative path `C:foo`.