Screwtapello
Screwtapello
When the Apple M1 chip was first released, somebody on the official discord bought one and compiled higan (and bsnes), and it just worked first time, no porting needed. A...
On Discord, invertigo points out that higan's memory mapping already takes care of mirroring, so it *should* just be a matter of updating the stored bank number to be 8...
Due to the way the SNES is constructed, a legitimate SNES ROM dump will always be a multiple of 32KB (32,767 bytes) in size: 32KB, 64KB, 96KB, 128KB, etc. Early...
It looks like higan always tries to create the directory, so `directory::exists` probably isn't helpful (unless we teach it not to do that; there's no good reason to ever create...
Bike-shedding: "higan-sdl" is specific and descriptive, but I wonder if a better name might be "higan-skel" since it's, like, a minimum viable UI.
Ah, right, I see what's going on, this is an SDL-based version of byuu-ui. That's cool, and I can imagine it would be useful and interesting for some people, but...
Save states generally cannot be moved from one emulator to another, since their content is extremely closely tied to the specific implementation details of each emulator. However, in-game saves are...
I filed https://github.com/bsnes-emu/bsnes/issues/108 about the bsnes menu-bar thing. I don't know much about Flatpak, but I'm cautiously interested — the idea of being able to ship bsnes with GTK+2 UI...
If I recall correctly, early versions of bsnes were MSVC-compatible, but it fell out of favour as byuu wanted to use C++ features MSVC didn't support yet, and I think...
Are you using higan or byuu? In higan, in the panel at the bottom of the window there's a drop-down list on the left. If you choose "Settings". In the...