Saren Dev
Saren Dev
A solution for me ended up being: - Cloning the latest version of the OpenVR repo - Copying the `linux64` folder from inside of `bin` - Pasting it into a...
A Discord user confirmed the issue on their machine but for Windows 10. They also claim the problem goes away after waiting a bit.
This issue _probably_ isn't caused by Unity's New Input system because [this suggestion](https://github.com/yasirkula/UnitySimpleFileBrowser#new-input-system-support) is already implemented and tested. Switching to the Legacy Input system doesn't solve the issue. The "drone"...
Unfortunately, we currently don’t have the resources to test with other headsets and controllers, which is why we haven’t responded to this issue. We are planning to look into adding...
Oculus controllers are now oriented correctly and have valid bindings. This fix will be a part of an upcoming update
Fixed in V0.11.1A
This appears to be fixed in newer versions of Windows 10 & 11. I don't know how, but the issue is gone from the previous ViRe versions.
Can you try the test build at to see if the plugin version bump fixed the issue, @RiddleMajor?
That's odd since we specifically worked to fix this issue here: 2943d7c. Is the problem only with positioning, or are the buttons bound incorrectly, too? Also, could you try rebinding...
A Discord user reported a similar issue. They also reported an older version solving the problem, so this might be a regression