Mattia Belletti

Results 9 comments of Mattia Belletti
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A question: would the "Ability to specify which presets you want to export, defaults to all if none specified" allow for concurrent builds using a matrix strategy?

Finally got here after a long search. The bare minimum would be a note in the documentation at least.

It seems I'm having the same problem with a windows local runner, for example I get [this log](https://github.com/owof-games/inkjam23/actions/runs/6523284043/job/17713756809)): ``` Build Succeeded! ########################### # Build output # ########################### Directory: C:\github\workspace\build\StandaloneWindows Mode...

> Try updating to v4 and see if this is solved now In my case, v4 solved the problem.

> The script tries to install `@prisma/client` and `prisma` if they doesn't exists on your package.json file. This is interesting, because prisma is already present in my package.json, but from...

I've tried right now by removing the node_modules directory, re-installing the packages with `npm install` and re-running `npx prisma migrate dev --name init`, and got the same result: ``` Environment...

Having the same problem as @QuentinNev : I'm on Unity 6000.0.43f1 and with or without AI Navigation package, the navigation mesh is not visible.

BTW, I temporarily solved the problem by putting together a script that shows the mesh in edit mode: ```csharp using UnityEngine; public class NavMeshDisplay : MonoBehaviour { #if UNITY_EDITOR Hash128...

Extremely hack-y way to debug this problem: go to node_modules/@microsoft/gulp-core-build-webpack/lib/WebpackTask.js, around line 84, and replace: ```javascript this.logError(`'${outputDir}':` + os_1.EOL + statsResult.errors.join(os_1.EOL) + os_1.EOL); ``` with: ```javascript this.logError(`'${outputDir}':` + os_1.EOL +...