PretendingToCode
PretendingToCode
A vanilla server can produce these packets. I created this packet by filling a 16x16x256 chunk with furnaces using WorldEdit. Since then, I've found it's easier to accomplish this via...
Sure, here is the overworld file. [world.zip](https://github.com/PrismarineJS/node-minecraft-protocol/files/3946602/world.zip) If you don't get an error upon connecting, chunk should be located around block coordinates (-250, 400) Loading the chunk should disconnect you.
In reality, this doesn't appear to be a bug in vanilla Minecraft. Within the NettyCompressionDecoder class, there is an explicit check to see if the packet size is above a...