PiCode
PiCode
Is this somehow also fixed for other branches/tags, or is it just master?
Can this work in single window mode?
> Hi, this build crashes using my code: > > `csg_source_node._update_shape()` > `var mesh_arrays = csg_source_node.get_meshes()` While I tried to reproduce this, I came across this other way to crash...
Are all of these crashes need to be fixed before merging this PR?
@cloudofoz Your solution also fixed the crash that I posted earlier. 🎉
I found a crash. ``` ================================================================ CrashHandlerException: Program crashed Engine version: Godot Engine v4.3.beta.custom_build (52ed05f413673170642d5ab2c01334496e793e4d) Dumping the backtrace. Please include this when reporting the bug to the project developer. [0]...
What if we make the aerial perspective toggle-able between the current one and this one from the fog property?