Landon
Landon
I've found a temporary fix on the unreal forums: https://forums.unrealengine.com/t/asset-registry-why-does-this-assert-only-in-standalone-from-editor/101732/5 By adding the following to `Game`->`Asset Manager`->`Primary Asset Types to Scan` in Project Settings, Standalone now works correctly. 
That worked for the packaged build, but not Standalone
I suspect there may be other problems when tasks are cancelled, but haven't figured out minimal test cases for them yet. My program was often getting into a state where...