Results 3 comments of Landon
trafficstars

I've found a temporary fix on the unreal forums: https://forums.unrealengine.com/t/asset-registry-why-does-this-assert-only-in-standalone-from-editor/101732/5 By adding the following to `Game`->`Asset Manager`->`Primary Asset Types to Scan` in Project Settings, Standalone now works correctly. ![image](https://user-images.githubusercontent.com/400914/138379461-6e1d3612-05d0-4131-a819-2f710329f037.png)

That worked for the packaged build, but not Standalone

I suspect there may be other problems when tasks are cancelled, but haven't figured out minimal test cases for them yet. My program was often getting into a state where...