Ole Strøhm

Results 7 comments of Ole Strøhm
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I'm not going to comment on the patch system you're essentially proposing, but regardless, your PR should not include the patch already applied in the makefile.

This works perfectly @matega , thank you so much! Obviously it would be great to have this be fixed properly, but at least there's a reproducible workaround now! I will...

@matega I noticed an issue in the script that hinders steam from realising that the game has exited, but I've commented a tiny patch that fixes it.

I added a method to create a client with a specific client id in case people want to test reconnection strategies that rely on the client id.

People are currently using optional Components, but in very unergonomic ways. There's a variety of ways to use the Children::spawn(SpawnIter(...)) (with Option::into_iter) and the SpawnableList (with a vec of zero...