Daniil Fedorov
Daniil Fedorov
Could you send stacktrace of the error? Maybe it can help You can turn it on in **Project Settings > Player > Publishing Settings > Enable Exceptions**. 
Yo! Just got similar problem on MacOS. The problem is in [BuildPipeline](https://docs.unity3d.com/ScriptReference/BuildPipeline.BuildPlayer.html) and scripting symbols. It says: > Note: Be aware that changes to [scripting symbols](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html) only take effect at...
I guess, we can compile our own .dll files for WebGL, IOS etc. and include them? Will it work?
So the error occurred here: https://github.com/recastnavigation/recastnavigation/blob/455a019e7aef99354ac3020f04c1fe3541aa4d19/RecastDemo/Source/main.cpp#L132 I think, your app couldn't find "DroidSans.ttf" in root path. Check if DroidSans.ttf is presented in current working directory. You can check current directory...